After testing it again with the blender 5.0 alpha build, it seems to be fixed!
It seems this was the culprit all along. Though we’ll have to see in the final release of 4.5 as the build bot has not yet triggered a build after this commit was pushed. Perhaps in the following few days a new build will be triggered for the 4.5 beta and I can test it there but I assume it has been fixed.
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