Hi Brian, the function effectively used by UE4 in Engine/Shaders/Private/PostProcessCombineLUTs.usf is FilmToneMap
defined in Engine/Shaders/Private/TonemapCommon.ush. It uses a fit that includes a 1.45 gain, the function you mention is not used AFAIK and is more a reference.
Hope that helps!
Cheers,
Thomas