Hue-Invariant Gamut Mapped Pseudo RRT

A bit of hue biasing, something that is certainly clear and, concern I raised a few times, is that Pyro Effects would have to be lookdev entirely.

Base

Some Hue Twists

@MrLixm : Given you have done the render, it might be worthwhile at some point for you to test modifying the look under either Jed’s or mine and see if you can get where you want/need!

Here is also a non-photometrically scaled hot candle flame colour (~1600K), on the left the value computed and on the right +2 stops exposure with vanilla DRT settings:

Cheers,

Thomas

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