Recap:
- We should test both @jedsmith’s original and @nick’s variation in our testing round
- Look into near-primary kinks visible in the polar grid (also secondaries)
- Invertibility:
- What is that quality metric?
- @Thomas_Mansencal: we need invertibility - AR/VR/Game Engines etc - needs to be visually decent
- What are the cases for invertibility:
- AR/VR
- Camera Encoding Primaries
- Motion Graphics
- General ACES archive
- Inverse of even fully saturated colors is already not an issue because of max RGB (max distance of 2)
- @carolalynn will put a new section on the Dropbox paper for tests - VFX, Grading, and Other, and footage requirements for each - will start a new post to discuss
- Where do we stand on the shadow rolloff / exposure invariance - default to 0 on shadow but possible option to increase for inverse?
- @jedsmith’s latest version has control of threshold for all components, so we could for example push less on blue and more on red/green
- Threshold parameter should be changed to describe size of confidence gamut, i.e.: 1.0-threshold