Per-Channel Display Transform with Wider Rendering Gamut

I pushed a display transform based on the above technique called rgbDT: Nuke | Resolve DCTL

It’s quite simple. This is the rendering code for the DCTL:
screenshot_2021-09-27_22-18-53

It uses the same tonescale model I posted about here.

The rendering primaries it uses are

red: (0.859, 0.264)
green: (0.137, 1.12)
blue: (0.085, -0.096)
white: (0.3127, 0.329)

Nothing scientific. Something I subjectively/aesthetically arrived at playing around with the above setup.

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