Great plugin but I’m quite sure most matte painters won’t even try OCIO transforms in PS. I’m not a color expert but had an idea. How about I use mmColorTarget gizmo to generate a color matrix and use it as a transform? Just to avoid that viewport difference and keep RGB values consistent. Did a test with MatchGrade node reading ACES2065-1_ColorChecker2014.exr as ACES2065-1 and sRGB_ColorChecker2014.exr as Utility - sRGB - Texture from Colour Science Github. MatchGrade node Pre Lut parameter set as Logarithmic. Visually looks similar, but internally probably something is wrong. What kind of trouble am I expecting here?
Obs: If viewer 4 gamma is increase there’s a slight difference.
