ACES 2.0 CAM DRT Development

As arrived at in the tonescale thread here’s the values I’ve been using with Daniele’s formulation.

	float n_r = 100.0f;		// Normalized white in nits (what 1.0 should be)
	float g = 1.15f;		// Surround/contrast
	float c = 0.18f;		// Anchor point (mid-gray)
	float c_d = 10.1f;		// Approx. luminance of anchor point (nits)
	float w_g = 0.14f;    	// Exposure (to make HDR brighter than SDR)
	float t1 = 0.041f; 		// Shadow toe, glare compensation
	float r_hit = 128.0f + 768.0f * ( _logf(n/n_r) / _logf(10000.0f/100.0f) ); 	// Scene-referred value "hitting the roof"   	

the value of c_d = 10.1 is such that 0.18 comes out at 0.1 (10.0 nits) to a few decimal places.

We could still tweak these more, if we feel a need to clean them up or further justify them. But for now, I’ve been keeping them static here.