Hello there,
a few answers :
Awesome ! I’m glad you’re seeing some benefits.
This might come from an incomplete OCIO integration in Fusion. Same thing was happening in Guerilla Render before developers take a real look at its implementation.
You are probably talking about the rolloff of highlights here which is part of the tonemapping. If you could provide me an example, it would be easier to help you. But general rule of thumb would be (if you were working with a simple sRGB display before ACES) :
- Put more energy in your lights.
- Legacy assets (made with a sRGB display) would probably have to be tweaked/improved.
- If we compare with a plain sRGB display we should normally have much better details with an ACES ODT so I’m a bit surprised by your question.
Regards,
Chris