Exclude Passes from any color transforms

In Nuke, when you render a “old” or pre-aces asset without converting textures so its utillity-linear-sRGB - nuke applies the IDT to acesCG to ALL passes, is there a way to name my data/utillity passes or anything so that thats not happening anymore? I sort of do not want my cryptomattes or depth layers to be converted…

Current fix is to shuffle in the utillities from a second read node, so its not a huge thing just a minot annoyance…

Render comes from Vray.