Additionally certain game developers have added the Gran Turismo 7 Tonemapper to their own forks of engines like Unreal Engine, so I’m curious if someone made something that could be used in any software or if there is any interest in it?
So looking into proper definition and terms sometimes unravel new ways of thinking that can be interesting.
For example, defining precisely “tone” is actually a pretty complex task, much harder than it looks (especially being French using the word “ton”).
Another interesting example is the use of “chroma compression” and “purity attenuation”. They both refer to the same phenomenon (I believe) but are quite different in their approach and could trigger different ways to look at it.
I guess to avoid pedantry, I’ll rephrase the question in the dumbest terms possible, can we put the Gran Turismo 7 Color thingy in an OCIO config? I’m not trying to be witty here or something, it’s a question of how viable it is do, without breaking your back trying to implement it.
Made a post there, considering some engines (UE Vite and some toy renderers I assume) are now adopting it, Having it as an option is necessary for a Color Managed workflow with those tools.