I was looking into a way how to describe what happens when you use a display referred image and use it as a texture in a scene referred program like Nuke or a 3D application.
Sadly a lot of times I see the ODT sRGB/Rec.709 being misused for that purpose.
This topic comes up regularly here on ACESCentral and in other places so I thought why not try to find and make some images which show the implications of using a ODT as IDT.
The left surface uses a pure white image, add it as a texture with the IDT sRGB-Texture.
The right surface uses the same image but using the ODT as IDT and turning the surface in some kind of a light source.
Please find the whole article with more examples and explanations on my website: https://www.toodee.de/?page_id=2976
As always I am seeking feedback especially on mistakes or wrong usage of terms.