Good Friday everybody,
Now, long after the ODTs of ACES 2.0 have been published, I have thought about the contrast-perception et cetera in our few reference viewing environments:
- Question 1: Could, as an example, Rochester Institute of Technology, via a kind proposal from AMPAS and the ACES community, perform a study - at least regarding, but not limited to, the perceptual impact of our two, in practice most used, reference viewing environments?
The two rooms:
Room 1. UHDTV-, HDTV-, HDR-, SDR-grading irrespective of picture resolution (as many/most colourists use one single room for all their work): Viewing distance 3.2 picture heights; 5 nits (D65) of surround luminance; “zero” nits of periphery luminance; “zero” ambient lighting. (Based on Table 3 in ITU-R BT.2100-3).
Room 2. Cinema-grading: Based on SMPTE RP 431-2:2011, D-Cinema Quality — Reference Projector and Environment. Note: “The reference viewing position for colour grading shall be at a viewing distance of 1.5 to 3.5 screen heights …”, i.e., the impact of the viewing angle is likely different in comparison to Room 1.
The coarse surround ratios:
I believe that the current definitions by CIE of Average-, Dim- and Dark- surround ratios, (surround luminance / displayed luminance of “diffuse white”), are:
- Average = higher than 0.15
- Dim = 0 to 0.15
- Dark = 0
Room 1.1. An HDR Hero Grade via ACES 2.0’s ODT “P3-D65 ST2084 1000 nit” (Output.Academy.P3-D65_1000nit_in_P3-D65_ST2084):
- Grey Cards (float 0.18) displayed and measured by Resolve’s 10-bit Picker = 337/1023 followed by the monitor’s PQ-EOTF ≈ 14 nits
- “Diffuse White objects” (float 1.00), 526/1023 followed by the monitor’s PQ-EOTF ≈ 106 nits
- Surround ratio: 5 nits surround / 106.2 nits displayed ≈ only 0.05
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- Rather near “Dark” surround ratio, or still “Dim”?
Room 1.2. A subsequent SDR-trim via ACES 2.0’s ODT “Rec.709 BT.1886” (Output.Academy.Rec709-D65_100nit_in_Rec709-D65_BT1886):
- Grey Cards (float 0.18) displayed and measured by Resolve’s 10-bit Picker = (392/1023)^2.4 at 100 nits monitor calibration ≈ 10 nits
- “Diffuse White objects” (float 1.00), (739/1023)^2,4 at 100 nits monitor calibration ≈ 46 nits
- Surround ratio: 5 nits surround / 45.8 nits displayed ≈ 0.11
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- Clearly “Dim” surround ratio, but in the very same room as above.
Room 2. A subsequent Cinema-trim via ACES 2.0’s ODT “P3-D65” (Output.Academy.P3-D65_48nit_in_P3-D65_Gamma2pt6):
- Grey Cards (float 0.18) displayed and measured by Resolve’s 10-bit Picker = (422/1023)^2.6 at 48 nits projector calibration ≈ 5 nits
- “Diffuse White objects” (float 1.00), (757/1023)^2,6 at 48 nits projector calibration ≈ 22 nits
- Surround ratio: 0.01 nits ambient* / 21.94 nits displayed ≈ 0.00046 ≈ 0.00
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- Clearly close to “Dark” surround ratio (and even closer to “Dark” if lowering the ambient light).
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- * RP 431-2: “For Review Rooms, the ambient light level reflected by the screen should be less than 0.01 cd/m2”.
The purpose of ODTs:
In my mind: A today non-existent reference monitor able to fully display an ACES 2065-1 based Non-Graded Archival Master (NAM) will ideally reproduce the light, that hits the sensor-plane behind freely chosen lenses and creative filters, captured as the “reality”. I.e., The scene-referred “reality”, where the scene lighting, the choice of lenses and creative filters are the only creative tools.
The largest colour volume currently standardised for display, “10 000 nits PQ” based, must in the ODT add tone mapping, gamut compression, colour appearance compensations et cetera, plus a viewing environment compensation, to reproduce the perception of the “reality” on set, but not add any subjective creativity.
When going down further to smaller colour volumes to be displayed, we must still target the perception of the “reality” on-set in each ODT and clearly connect each ODT to a specific viewing environment.
The current situation:
When comparing the, contrast wise, very different “Rec.709 BT.1886” ODTs in ACES 1.3 versus 2.0, the Grey Gard stays displayed near 10 nits in both versions, but a diffuse white object falls from 62 nits (in “contrasty” ACES 1.3) down to 46 nits (in ACES 2.0). I cannot help wondering:
- Question 2: Which one of those two ODT-versions reproduces the most accurate perception of the “reality” on-set?
- Question 3: If subjective “creative” modifications, not only strict pure colour appearance compensations to preserve "reality on-set, are introduced in ACES 2.0’s ODTS, is also then viewing environment compensation deliberately/indirectly baked-in already in ACES 2.0’s ODT?
HDR broadcasting/streaming:
ACES 2.0’s ODT “P3-D65 ST2084 1000 nit” displays diffuse white at 106 nits. The colourists, at the company I work for, are indeed comfortable with that initial alignment of mid grey at 14 nits, it initially feels like a comfortable luminance level and nobody has experienced any need to start up the grading session by “offsetting” the whole timeline overall.
However, regarding Rec.2100, the recommended alignment levels are the high 26 nits regarding Grey Cards and the high 203 nits regarding diffuse white objects. The colourists (where I work) believe such high levels feel “too much” when they in Resolve’s ACES 1.3 are able, purely as a test, alter the mid grey alignment level with a slider in the GUI.
As we all remember the “loudness war”, between commercials and drama-productions, regarding dialogue in audio back in the days:
- Question 4: Are there any up-to-date studies worldwide showing that camera control operators, regarding HDR live broadcasting, really are targeting such high mid grey exposure levels as recommended in Rec.2100? Or, are they year 2026, in true practice, acting more relaxed? I.e., should the ITU reconsider, and broadcast delivery specifications, and QC, be revised?
- Question 5: Back in 2018, MovieLabs published “Best Practices for Mapping BT.709 Content to HDR10 for Consumer Distribution” and recommended to scale (gain) legacy SDR-content by x2 (100 nits stretched up to 203 nits), but is such a strong compensation, today in true practice, actually used in HDR broadcasting/streaming - or has a more relaxed SDR to HDR compensation developed over the years?
In advance thanks for all answers, comments, and ideas!
Lars HAGLUND
Sweden