Gamut Mapping in Cylindrical and Conic Spaces

I posted a comparison with the latest from @jedsmith here: RGB Saturation Gamut Mapping Approach and a Comp/VFX Perspective - #24 by Thomas_Mansencal

The two relevant images and the blurb:

Jed’s RGB Saturation Based Model - Threshold 0.15

Thomas’s HSV Control Based Model - Threshold & Hue Twist Controls Tweaked

I will continue cleaning up my stuff and add his model in the small framework I built.

Cheers,

Thomas

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