Proper Texturing Workflow for Unreal Engine

Thanks for this great thread ! There were a couple of similar topics on the forum in case you haven’t read them :

Mostly answered by @Thomas_Mansencal :wink: There is probably more stuff to read about albedos and such but I would have to dig deeper in the forum archives.
We are also trying to develop an open-source tool based on the Pointer’s Gamut to help artists to check their textures’ base colors (as a personal initiative, not ACES related). Maybe it could be helpful.

Regards,
Chris